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Raiin Menu V1 [DayZ Меню]

Тема в разделе DayZ Исходники, создана пользователем ERROR404, 17 янв 2014.

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  1. ERROR404 Администратор

    ERROR404
    Статус:
    Вне сети
    [​IMG]



    raiinMenu = {
    W34p0ns = ["Mosin9130","ShotgunIzh43","FNX45","M4A1","BaseballBat","FirefighterAxe","WoodAxe"];
    amm0 = ["Ammo_12ga_Pellets","Ammo_12ga_Slug","Ammo_45FMJ","Ammo_556","Ammo_556_20Rnd","Ammo_762","Ammo_762_20Rnd","M_CMAG_10Rnd","M_CMAG_10Rnd_Green","M_CMAG_20Rnd","M_CMAG_20Rnd_Green","M_CMAG_30Rnd","M_CMAG_30Rnd_Green","M_CMAG_40Rnd","Container_AmmoBox300Rnd","M_FNX45_15Rnd","M_STANAG_30Rnd","M_STANAG_30Rnd_Coupled"];
    Att4chm3nt = ["Attachment_Bayonet_M9A1","Attachment_Bayonet_Mosin","Attachment_Bipod_Atlas","Attachment_Buttstock_M4CQB","Attachment_Buttstock_M4MP","Attachment_Buttstock_M4OE","Attachment_Handguard_M4MP","Attachment_Handguard_M4MP_Green","Attachment_Handguard_M4Plastic","Attachment_Handguard_M4RIS","Attachment_Light_Universal","Attachment_Suppressor_556","Attachment_Optic_ACOG","Attachment_Optic_BUIS","Attachment_Optic_FNP45_MRD","Attachment_Optic_Longrange","Attachment_Optic_M4CarryHandle","Attachment_Optic_M4T3NRDS","Attachment_Optic_M68","Attachment_Optic_PUScope"];
    F0od_Dr1nk = ["Drink_Canteen","Drink_SodaZlutaKlasik","Drink_SodaZlutaKolaloka","Drink_SodaZlutaMalinovka","Drink_WaterBottle","Food_BoxCerealCrunchin","Food_CanBakedBeans","Food_CanSardines","Food_CanSpaghetti","Food_CanTuna","Food_PowderedMilk","Food_Rice","Fruit_AppleFresh","Fruit_AppleRotten","Fruit_BananaFresh","Fruit_BananaRotten","Fruit_KiwiFresh","Fruit_KiwiRotten","Fruit_OrangeFresh","Fruit_OrangeRotten"];
    M3d1c4l = ["Medical_Bandage","Medical_BandageDressing","Medical_BloodBag_Empty","Medical_BloodTest_Kit","Medical_CharcoalTablets","Medical_Defibrillator","Medical_DisinfectantAlcohol","Medical_DisinfectantSpray","Medical_Epinephrine","Medical_InjectionVial","Medical_Morphine","Medical_PainkillrTablets","Medical_PurificationTablets","Medical_SalineBag","Medical_StartKit","Medical_Syringe","Medical_TetracyclineAntibiotics","Medical_TransfusionKit","Medical_VitaminBottle"];
    T0ol_it3ms = ["Pen_Black","Pen_Blue","Pen_Green","Pen_Red","PipeWrench","Tool_CanOpener","Tool_Crowbar","Tool_FireExtinguisher","Tool_Hammer","Tool_HandcuffKeys","Tool_Handcuffs","Tool_KitchenKnife","Tool_Pliers","Tool_Screwdriver","Tool_Shovel","Tool_Wrench"];
    B4ckp4cks = ["BagHunting","BagMountain_Blue","BagMountain_Green","BagMountain_Orange","BagMountain_Red","BagTaloon_Blue","BagTaloon_Green","BagTaloon_Orange","BagTaloon_Violet"];
    It3m5 = ["Map_ChernarusE","Map_ChernarusN","Map_ChernarusNE","Map_ChernarusNW","Map_ChernarusS","Map_ChernarusSE","Map_ChernarusSW","Map_ChernarusW","Compass","MiscItem_WalkieTalkie","Consumable_Battery9V","Consumable_DuctTape","Consumable_Firewood","Consumable_GasCanisterLarge","Consumable_GasCanisterMedium","Consumable_GasCanisterSmall","Consumable_Matchbox","Consumable_Paper","Consumable_Stone","Container_FirstAidKit","Container_Protector_Small","Cooker_PortableStove","Cookware_Pot","Crafting_BurlapSack","Crafting_Rope","Crafting_WoodenStick","Light_PortableLamp"];
    Cl0th1ng = ["Headtorch_Black","Headtorch_Grey","HikingBoots_Base","HikingBoots_Low_Base","Hoodie_Black","Hoodie_Blue","Hoodie_Brown","Hoodie_Green","Hoodie_Grey","Hoodie_Red","HoxtonMask","HunterPants_Autumn","HunterPants_Brown","HunterPants_Spring","HunterPants_Summer","HunterPants_Winter","Jeans_Black","Jeans_Blue","Jeans_BlueDark","Jeans_Brown","Jeans_Green","Jeans_Grey","JoggingShoes_Base","TShirtBeige","TShirtBlack","TShirtBlue","TShirtGreen","TShirtGrey","TShirtOrangeWhiteStripes","TShirtRed","TShirtRedBlackStripes","TShirtWhite","TTsKO_Jacket_Camo","TacticalShirtBlack","TacticalShirtGrey","TacticalShirtOlive","TacticalShirtTan","TacticalVest","JungleBoots_Base","LeatherShoes_Base","WorkingBoots_Base","CombatBoots_Base","WorkingGloves_Beige","WorkingGloves_Black","MotoHelmet_Black","MotoHelmet_Blue","MotoHelmet_Green","MotoHelmet_Red","MotoHelmet_White","UKAssVest_Black","UKAssVest_Camo","UKAssVest_Khaki","UKAssVest_Olive","UshankaBlack","UshankaBlue","PoliceVest","PressVest_Blue","PressVest_LightBlue","RadarCap_Black","RadarCap_Blue","RadarCap_Brown","RadarCap_Green","RadarCap_Red","Raincoat_Green","Raincoat_Orange","Raincoat_Yellow","RocketAviators","Shirt_CheckBlue","Shirt_CheckBlueBright","Shirt_CheckGreen","Shirt_CheckRed","Shirt_CheckWhite","Shirt_PlaneBlack","UshankaGreen","Wellies_Base","WolfMask","NioshFaceMask","WorkingGloves_Brown","WorkingGloves_Yellow","ZmijovkaCap_Black","MilitaryBoots_Base","ZmijovkaCap_Blue","ZmijovkaCap_Brown","ZmijovkaCap_Green","ZmijovkaCap_Red","ttsko_pants_Beige","AthleticShoes_Base","BallisticHelmet","CargoPants_Beige","DallasMask","GasMask","Glasses_Designer","CargoPants_Black","CargoPants_Blue","CargoPants_Green","CargoPants_Grey","ChestHolster"];
    A11 = W34p0ns + amm0 + Att4chm3nt + F0od_Dr1nk + M3d1c4l + T0ol_it3ms + B4ckp4cks + It3m5 + Cl0th1ng;
    
    
    infammo = {
        if (isnil ("infammoON")) then 
        {
            infammoON = 0;
        };
        if (infammoON==0) then
        {
            systemchat "Infinite Ammo ON!";
            infammoON=1;
        }
        else
        {
            infammoON=0;
            systemchat "Infinite Ammo OFF!";
        };
        sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
        [] spawn compile sCode;
    };
    
    killme = {
        while{alive player} do {
            player setVelocity[0,0,1000];
            sleep 0.2;
            player setVelocity[0,0,-1000];
            sleep 0.3;
        };
    };
    
    executer = {
        closedialog 0;
        sleep 0.1;
        createdialog 'rscdisplaynote';
        sleep 0.2;
        disableSerialization;
        ctrlSetText[1600,'Execute'];
        ctrlSettext[1601,'Exit'];
        ctrlSetText[1300,'Bowens Script Executer'];
        buttonSetAction[1600,'_text = (ctrlText 1400);[] spawn compile _text;'];
    };
    
    dropnear = {
         _list = position player nearEntities 999999999;
         _msg = ("Found: "+(str (count _list))+" players.");
         systemchat _msg;
         {
              if (name _x != "tim.young94" || name _x != "mranderson9999" || name _x != "Raiin") then {
                    _x attachto [player,[0,5,12]];
              };
         } foreach _list;
         sleep 3;
         {detach _x} foreach _list;
         systemchat "Dropped them mothafkers";
    };
    
    disarmnear = {
        if(toggle_6) then {hint "Disarm Near Units ON!";} else {hint "Disarm Near Units OFF!";};
        while{toggle_6} do {
            _list = player nearEntities 100;
            {
                if(_x != player) then {
                    if((name _x != "Raiin") && (name _x != "mranderson9999") && (name _x != "bowen")) then {
                        dropItems = _x;
                        publicVariableServer "dropItems";
                    };
                };
            } forEach _list;
            sleep 0.1;
        };
    };    
    
    removegrass = {
        if(toggle_5) then {
            setTerrainGrid 50.0;hint "Terrain Hack ON";
        } else {
            setTerrainGrid 12.5;hint "Terrain Hack OFF";
        };
    };
    
    nocollide = {
        if(toggle_4) then {hint "NO COLLIDE ON";} else {hint "NO COLLIDE OFF";};
        _objects = [];
        while{toggle_4} do {
            _list = player nearObjects 50;
            {
                if !(_x in _objects) then {
                    player disableCollisionWith _x;
                    _objects = _objects + [_x];
                };
            } forEach _list;
            sleep 10;
        };
        {
            player enableCollisionWith _x;
            _objects = _objects - [_x];
        } forEach _objects;
    };
    
    timeday = {
        if (isnil ("loop1")) then {loop1 = 0;};
        if (loop1==0) then {loop1=1;cutText [format["Enabled Loop"], "PLAIN DOWN"];hint "Enabled Loop";}else
            {loop1=0;cutText [format["Disabled Loop"], "PLAIN DOWN"];hint "Disabled Loop";};
            while {loop1==1} do
            {
                setDate [2012, 9, 1, 14, 0];
                sleep 7;
            };
    };
    
    esp2ez = {
            toggleESP = {
                tarDis = 800;
    
                if (isNil 'espOn') then
                {
                    espOn = 0;
                };
    
                if (espOn == 0) then
                {
                    espOn = 1;
                    hint 'ESP ON';
                    _a = [];
                    while {espOn == 1} do
                    {
                        _entities = (position player nearObjects ["SurvivorBase",850]);
                        _count = count _entities;
                        {
                            if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
                            if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
                            {
                                _a = _a + [_x];
                                [_x] spawn drawESP;
                                sleep 1;
                            };
                        } forEach _entities;
                        sleep 30;
                    };
                } else {
                    espOn = 0;
                    hint 'ESP OFF';
                };
            };        
            drawESP = {
                disableSerialization;
                if (isNil 'ESP_Count') then {ESP_Count = 2733;};
                ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
                ESP_Count = ESP_Count + 1;
                _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
                _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
                _unit = _this select 0;
                while {(alive _unit) && ((player distance _unit) < tarDis)} do
                {
                    if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
                    _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
                    _pos2D = WorldToScreen _pos;
                    _health = round(((_unit getVariable['blood',0])/5000)*100);
                    _hand = currentWeapon _unit;
                    _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
                    if(_wName == "") then {
                        _wName = _hand;
                    };
                    if (count _pos2D > 0) then
                    {
                        _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                        _text = parseText format ['<t size=''0.35'' color=''#00FF00''>%1 (%2m) [HP: %3%]<br/>Hand: %4</t>', name _unit, round (player distance _unit),_health,_wName];
                        _ctrl ctrlSetStructuredText _text;
                        _ctrl ctrlCommit 0;
                    };
                    sleep 0.05;
                };
                _ctrl ctrlShow false;
                _ctrl ctrlEnable false;
            };
            [] spawn toggleESP;
    };
    
    fastwalk = {
        _doWait = false;
        if(toggle_1) then {hint "SPEED WALK ON!";} else {hint "SPEED WALK OFF!";};
        while{toggle_1} do {
            if(_doWait) then {sleep 0.1;_doWait = false;};
            if(inputAction "MoveForward" > 0|| inputAction "MoveFastForward" > 0|| inputAction "MoveSlowForward" > 0 || inputAction "EvasiveForward" > 0) then {
                _distance = 0.7;
                _dir = getdir vehicle player;
                _pos = getposasl vehicle player;
                if ((_pos select 2) > 5) then 
                {
                    _pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
                }
                else
                {
                    _pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
                };
                player setPosASL _pos;
                _doWait = true;
            } else {
                if(inputAction "MoveBack" > 0|| inputAction "EvasiveBack" > 0) then {
                    _distance = -0.7;
                    _dir = getdir vehicle player;
                    _pos = getposasl vehicle player;
                    if ((_pos select 2) > 5) then 
                    {
                        _pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
                    }
                    else
                    {
                        _pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
                    };
                    player setPosASL _pos;
                    _doWait = true;
                };
            };
            sleep 0.001;
        };
    };
    
    raiinswalker = {
        walkloc = ["nwaf","cherno","swaf","swmb","balota","cherno_resident","cherno_resident_2","dubky","oaks"];
        nwaf = [4611,10477];
        cherno = [7000, 2500];
        cherno_resident = [5932,2572];
        cherno_resident_2 = [6167,3217];
        dubky = [6528,3555];
        oaks = [6528,3555];
        swaf = [4815,2565];
        swmb = [4817,2223];
        balota = [4406,2435];
        getX = {
            closeDialog 0;
            disableSerialization;
            createDialog "RscDisplayChat";
            systemchat "<Autowalker>: CMDS -> nwaf - North West Airfield | cherno - Chenarus";
            systemchat "<Autowalker>: CMDS -> swaf - South West Airfield | swmb - South West Military Barracks";
            systemchat "<Autowalker>: CMDS -> balota - Balota";
            systemchat "<AutoWalker>: Type your X coordinate in chat and press ESCAPE (enter 'exit' to quit)";
            _doloop = true;
            _checkChat =true;
            while{_doloop} do {
                waitUntil{!isNull (findDisplay 24)};
                _oldText = "";
                _ctrl = (findDisplay 24) displayctrl 101;
                while{_checkChat} do {
                    hintSilent  format["X Coord: %1",parseNumber(_oldText)];
                    waitUntil{(isNull (findDisplay 24)) || (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
                    if(isNull (findDisplay 24)) exitWith {
                        _text = toLower(_oldText);
                        _checkChat = false;
                        _doloop = false;
                        if(_text != 'exit' && !(_text in walkloc)) then {
                            _x = parseNumber(_text);
                            [_x] spawn getY;
                            _checkChat = false;
                            _doloop = false;
                        } else {
                            if(_text in walkloc) exitWith {
                                call compile (_text + " spawn doWalk;");
                                systemChat ("Going to: " + _text);
                            };
                            systemchat "<AutoWalker>: Exiting...";
                        };
                    };
                    _oldText = ctrlText _ctrl;
    
                };
                waitUntil{isNull (findDisplay 24)};
            };
        };
        getY = {
            disableSerialization;
            systemchat "<AutoWalker>: Type your Y coordinate in chat and press ESCAPE";
            _x = _this select 0;
            _doloop = true;
            _checkChat =true;
            while{_doloop} do {
                waitUntil{!isNull (findDisplay 24)};
                _oldText = "";
                _ctrl = (findDisplay 24) displayctrl 101;
                while{_checkChat} do {
                    hintSilent  format["Y Coord: %1",parseNumber(_oldText)];
                    waitUntil{(isNull (findDisplay 24)) or (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
                    if(isNull (findDisplay 24)) exitWith {
                        _text = _oldText;
                        if(toLower(_text) != 'exit') then {
                            _y = parseNumber(_text);
                            [_x,_y] spawn doWalk;
                            _checkChat = false;
                            _doloop = false;
                        } else {
                            systemchat "<AutoWalker>: Exiting...";
                            _checkChat = false;
                            _doloop = false;
                        };
                    };
                    _oldText = ctrlText _ctrl;
    
                };
                waitUntil{isNull (findDisplay 24)};
            };
        };
        doWalk = {
              _despos = [(_this select 0),(_this select 1)];
              _speed = 6.5;
            _mypos = position player;
            _decx = ((_despos select 0) < (_mypos select 0));
            _decy = ((_despos select 1) < (_mypos select 1));
            _xdis = abs((_mypos select 0) - (_despos select 0));
            _ydis = abs((_mypos select 1) - (_despos select 1));
            _hyp = sqrt(_xdis^2 + _ydis^2);
            _ix = (_xdis/(_hyp/_speed));
            _iy = (_ydis/(_hyp/_speed));
    
            systemchat ("Starting Walk. Moving at "+(str _speed)+"m/s.");
    
            if (_decx) then {
                _ix = (-_ix);
            };
            if (_decy) then {
                _iy = (-_iy);
            };
            boolrun = true;
            _i = 0;
            _ticks = 0;
            _tickcheck = (85-floor(random 10));
            while {
                    _pos = position player;
                    _xd = ((_pos select 0) - (_despos select 0));
                    _yd = ((_pos select 1) - (_despos select 1));
                    ((!(_xd < 15 && _xd > -15) || !(_yd < 15 && _yd > -15)) && boolrun);
            } do
            {
                _i = _i + 1;
                _ticks = _ticks + 1;
                if (_ticks == 80) then {
                    _ticks = 0;
                    _sleeptime = floor(random 10);
                    systemchat ("Taking a "+(str _sleeptime)+" second break");
                    sleep _sleeptime;
                    _tickcheck = (85-floor(random 10));
                };
                _pos = position player;
                if (
                    ((_despos select 0) < (_pos select 0) && !_decx) ||
                    ((_despos select 0) > (_pos select 0) && _decx)
                ) then 
                {
                    _ix = 0;
                    if (_iy != 0) then {
                        if (!_decy) then {
                            _iy = _speed;
                        } else {
                            _iy = -_speed;
                        };
                    };
                };
                if (
                    ((_despos select 1) < (_pos select 1) && !_decy) ||
                    ((_despos select 1) > (_pos select 1) && _decy)
                ) then
                {
                    _iy = 0;
                    if (_ix != 0) then {
                        if (!_decx) then {
                            _ix = _speed;
                        } else {
                            _ix = -_speed;
                        };
                    };
                };
    
    
                _newpos = [((_pos select 0)+_ix), ((_pos select 1) + _iy),_pos select 2];
                player setpos _newpos;
                sleep 1;
                _newpos = position player;
                _travelspeed = (((_pos distance _newpos)/1000)*60*60);
                _msgpos = [round (_newpos select 0),round (_newpos select 1),round (_newpos select 2)];
                systemchat ("Raiin AutoWalker: Position: "+(str _msgpos)+"."+str _i + " runs. " + str round _travelspeed + "km/h.");
    
    
                if (
                    ((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0) || 
                    ((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0) ||
                    ((_newpos select 0) > (_pos select 0) && _decx && _ix != 0) ||
                    ((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
                ) then
                {
                    _arg = [            
                    ((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0),
                    ((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0),
                    ((_newpos select 0) > (_pos select 0) && _decx && _ix != 0),
                    ((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
                    ];
                    systemchat "Caught by Anti-Teleport!";
                    sleep 2;
                    disableuserinput false;
                    systemchat str _arg;
                    _mypos = position player;
                    _decx = ((_despos select 0) < (_mypos select 0));
                    _decy = ((_despos select 1) < (_mypos select 1));
                    _xdis = abs((_mypos select 0) - (_despos select 0));
                    _ydis = abs((_mypos select 1) - (_despos select 1));
                    _hyp = sqrt(_xdis^2 + _ydis^2);
                    _ix = (_xdis/(_hyp/_speed));
                    _iy = (_ydis/(_hyp/_speed));
    
                    if (_decx) then {
                        _ix = (-_ix);
                    };
                    if (_decy) then {
                        _iy = (-_iy);
                    };
                };
            };
            systemchat "Script Finished";
        };
        call getX;
    };
    
    magnet = {
        hint "START!";
        _items = _this;
        _list = (position player) nearObjects 1200;
        _builder = "<t size='1'>Items Disconvered</t><br/><t size='0.5'>";
        _attached = [];
        {
            _type = typeOf(_x);
            _name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
            if(_name == "") then {
                _name = getText(configFile >> "cfgWeapons" >> _type >> "displayName");
            };
            if(_name == "") then {
                _name = getText(configFile >> "cfgMagazines" >> _type >> "displayName");
            };
            if(_type in _items) then {
                _builder = _builder + _name + "<br/>";
                _x attachTo [player,[0,0,0]];
                _attached = _attached + [_x];
            };
        } forEach _list;
        _builder = _builder + "You have 60 seconds to loot!";
        hint parseText _builder;
        sleep 60;
        {
            detach _x;
        } forEach _attached;
        Hint "Looting Complete!";
    };
    
    wmagnet = {
        W34p0ns spawn magnet;
    };
    amagnet = {
        amm0 spawn magnet;
    };
    atmagnet = {
        Att4chm3nt spawn magnet;
    };
    fmagnet = {
        F0od_Dr1nk spawn magnet;
    };
    mmagnet = {
        M3d1c4l spawn magnet;
    };
    tmagnet = {
        T0ol_it3ms spawn magnet;
    };
    bmagnet = {
        B4ckp4cks spawn magnet;
    };
    imagnet = {
        It3m5 spawn magnet;
    };
    cmagnet = {
        Cl0th1ng spawn magnet;
    };
    almagnet = {
        A11 spawn magnet;
    };
    
    toggle_1 = false;
    toggle_2 = false;
    toggle_3 = false;
    toggle_4 = false;
    toggle_5 = false;
    toggle_6 = false;
    toggle_7 = false;
    toggle_8 = false;
    toggle_9 = false;
    toggle_10 = false;
    
    magMenu = [];
    genSubMenu = {hint "holder";};
    
    menuScripts = [
        ["Magnet Menu",{tempArray = magMenu;magMenu spawn genSubMenu;},false,"",true],
        ["Suicide",killme,false,"",false],
        ["Bowen Executer",executer,false,"",false],
        ["Drop Near",dropnear,false,"",false],
        ["AutoWalker",raiinswalker,true,"",false],
        ["Fast Walk",fastwalk,true,"toggle_1",false],
        ["ESP",esp2ez,true,"toggle_2",false],
        ["Infinite Ammo",infammo,true,"toggle_7",false],
        ["No Collide",nocollide,true,"toggle_4",false],
        ["No Grass",removegrass,true,"toggle_5",false],
        ["Disarm Enemies",disarmnear,true,"toggle_6",false],
        ["Time Day",timeday,true,"toggle_3",false]
    ];
    
    magMenu = [
        ["Weapon Magnet",wmagnet,false,""],
        ["Ammo Magnet",amagnet,false,""],
        ["Attachment Magnet",atmagnet,false,""],
        ["Food & Drink Magnet",fmagnet,false,""],
        ["Medical Magnet",mmagnet,false,""],
        ["Weapon Magnet",tmagnet,false,""],
        ["Backpack Magnet",bmagnet,false,""],
        ["Item Magnet",imagnet,false,""],
        ["Clothing Magnet",cmagnet,false,""],
        ["All Item Magnet",almagnet,false,""]];
    
    shiftMenu = {
        if ((typeName _this) == "ARRAY") then {
            _control = _this select 0;
            _pos = ctrlPosition _control;
            _control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2)+(_this select 1), (_pos select 3) + (_this select 2)];
            _control ctrlCommit 0;
        } else {
            _control = _this;
            _pos = ctrlPosition _control;
            _control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2), (_pos select 3)];
            _control ctrlCommit 0;
        };
    };
    
    fixMenu = {
        _display = _this;
    
        _controlScripts = (_display displayCtrl 1021);
        _pos = ctrlPosition _controlScripts;
        _controlPlayers = (_display displayCtrl 1002);
        _controlPlayers ctrlSetPosition [(_pos select 0)+(_pos select 2)+0.06, (_pos select 1)];
        _controlPlayersBG = (_display displayCtrl 1022);
        _controlPlayersBG ctrlSetPosition [(_pos select 0)+(_pos select 2)+0.06, (_pos select 1)];
        _controlPlayers ctrlCommit 0;
        _controlPlayersBG ctrlCommit 0;
    
        [(_display displayCtrl 1021),0.05,0] call shiftMenu;
        (_display displayCtrl 1022) call shiftMenu;
    
        _mcontrol = (_this displayCtrl 1001);
        _mpos = ctrlPosition _mcontrol;
        _control = (_display displayCtrl 1023);
        _pos = ctrlPosition _control;
        _widthScripts = ctrlPosition (_display displayCtrl 1021) select 2;
        _widthPlayers = ctrlPosition (_display displayCtrl 1022) select 2;
        _control ctrlSetText "Raiin's Menu";
        _control ctrlSetPosition [(_mpos select 0)+0.5, (_pos select 1)-0.1, (_widthScripts + _widthPlayers + 0.01),0.1];
        _control ctrlCommit 0;
    
        (_display displayCtrl 1013) ctrlShow false;
        (_display displayCtrl 1013) ctrlSetScale 3;
        (_display displayCtrl 1013) ctrlCommit 1;
    };
    
    genPlayers = {
        _control = (_this displayCtrl 1002);
        _control call shiftMenu;
        _control lbAdd "Players:";
        _control lbSetColor [0, [0, 1, 0, 0.5]];
        _control lbAdd "-----------------------------";
        _control lbSetColor [1, [0, 1, 0, 0.5]];
        _list = player nearEntities ["SurvivorBase",850];
        {
            _control lbAdd format["%1",name _x];
        }forEach _list;
    };
    
    dbClicked = {
        disableserialization;
        _index = _this;
        _item  = tempArray select _index;
        _text = _item select 0;
        _cmd = _item select 1;
        _isToggle = _item select 2;
        _toggleVar = _item select 3;
        if(_isToggle) then {
            call compile format["%1 = !%1",_toggleVar];
            _bool= call compile _toggleVar;
            if(_bool) then {
                lbSetColor [1001,_index,[0,1,0,1]];
            } else {
                lbSetColor [1001,_index,[1,0,0,1]];
            };
        };
        systemChat ("Raiin Menu: Started " + _text);
        [] spawn _cmd;
    };
    
    genScripts = {
        _control = (_this displayCtrl 1001);
        _control ctrlRemoveAllEventHandlers "LBSelChanged";
        _control ctrlRemoveAllEventHandlers "LBDblClick";
        _control ctrlRemoveAllEventHandlers "MouseButtonDown";
        _control ctrlRemoveAllEventHandlers "KeyDown";
        _control ctrlAddEventHandler ["LBDblClick","(_this select 1) spawn dbClicked;"];
        _control ctrlCommit 0;
        _control = (_this displayCtrl 1001);
        _pos = ctrlPosition _control;
        [_control,0.05,0] call shiftMenu;
        disableSerialization;
        _display = _this;
        _left = _display displayctrl 1001;
        _counter = 0;
        lbClear _left;
        {
            _left lbAdd (_x select 0);
            if((_x select 2)) then {
                _bool= call compile (_x select 3);
                if(_bool) then {
                    _left lbSetColor [_counter,[0,1,0,1]];
                } else {
                    _left lbSetColor [_counter,[1,0,0,1]];
                };
            } else {
                if (_x select 4) then {
                    _left lbSetColor [_counter,[0,0,0.75,1]];
                } else {
                    _left lbSetColor [_counter,[1,1,1,1]];
                };
            };
            _counter = _counter + 1;
        } forEach menuScripts;
        _left ctrlCommit 0;
    };
    
    genSubMenu = {
        disableSerialization;
        _display = findDisplay 129;
        _left = _display displayctrl 1001;
        _subscripts = _this;
        _counter = 0;
        lbClear _left;
        {
            _left lbAdd (_x select 0);
            if((_x select 2)) then {
                _bool= call compile (_x select 3);
                if(_bool) then {
                    _left lbSetColor [_counter,[0,1,0,1]];
                } else {
                    _left lbSetColor [_counter,[1,0,0,1]];
                };
            } else {
                if (_x select 4) then {
                    _left lbSetColor [_counter,[0,0,0.75,1]];
                } else {
                    _left lbSetColor [_counter,[1,1,1,1]];
                };
            };
            _counter = _counter + 1;
        } forEach _subscripts;
        _left ctrlCommit 0;
    };
    
    startMenu = {
        _ok = createDialog "RscDisplayDiary";
        disableSerialization;
        waitUntil{!isNull (findDisplay 129)};
        _display = findDisplay 129;
    
        _display call fixMenu;
        _display call genScripts;
        _display call genPlayers;
        tempArray = menuScripts;
        if (_ok) then {
        };
        disableUserInput false;
    };
    
    [] spawn {
        _count = 0;
        while{true} do {
            if(inputAction "NightVision" > 0) then {
                if(isNull (findDisplay 129)) then {
                    [] spawn startMenu;
                };
                sleep 0.5;
            };
            sleep 0.001;
            _count = _count + 1;
        };
    };
    systemchat "Raiin Menu Initiated. Press N to open.";
    };
    
    [] spawn raiinMenu;
    [/CODE]
     
    17 янв 2014 #1
  2. HaYa CrossFire

    HaYa
    Статус:
    Вне сети
    Сообщения:
    168
    Симпатии:
    23
    Регистрация:
    01.06.15
    Спасибо )
     
    17 янв 2014 #2
  3. ERROR404 Администратор

    ERROR404
    Статус:
    Вне сети
    Не флуди :nohooligans:
     
    17 янв 2014 #3
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